
This doesn’t have an enormous impact on gameplay, but it creates an underlying jerkiness that feels almost amateurish. The game runs at about 24 frames per second, a world away from, say, Doom, which maintains a super-smooth 60fps. Unfortunately, the resulting game is beset by technical problems.įrom the start, there are very obvious frame-rate issues. That’s what Dambuster Studios has done with Homefront: The Revolution, a fully open-world first-person shooter with an unusual cooperative multiplayer mode and an eye-catching story premise. It’s refreshing, then, when a developer attempts something that palpably aims to push boundaries.


The default strategy is to rely on big-budget franchises that get updated on an annual basis – until they stop selling. For years, the mainstream games industry has been accused of lacking ambition.
